This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Generate 30 Energy after getting an Elimination.
Heal for 500 after entering Stealth at or below 65% Health.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Increase your Reload Speed by 10% while Stealth is active.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase the area that Flare will Reveal enemies by 40%.
Increase your Reload Speed by 40% while Stealth is active.
Generate 30 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 20% while using Weightless.
Gain 6% Movement Speed.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Hitting a player with Revolver Heals you for 45.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 120 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase your Movement Speed by 15%.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 3% Ultimate charge.
Your inactive weapon generates 6 Ammo every 2s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 30% while Stealth is active.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 250.
Using Transporter instantly Teleports you to its target location.