This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Ammo by 6.
Increase your maximum Health by 600.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 800.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Ammo by 6.
Increase your maximum Health by 600.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 800.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your maximum Health by 200.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 200 health.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your maximum Health by 200.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 200 health.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.