This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Reduce the Cooldown of Rocket Boots by 0.8s.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase your maximum acid capacity by 8%.
Heal for 50 after hitting an enemy with Piercing Quills.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.2000000000000002s.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the range of Vine by 10%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase your maximum Health by 100.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.