This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 75.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase your Healing received by 15% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 560.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 75.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase your Healing received by 15% while at or below 50% Health.