This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 0.7s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 0.7s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.