This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Gain 8% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 24% for 6s after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Increase your Movement Speed by 20% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 40% while Agility is active.
Heal for 60 every 1s while Agility is active.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Gain 8% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Heal for 50 every 1s while using Shadow Travel.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 6s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Generate 2% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 100%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Gain 8% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 40% while Agility is active.
Heal for 60 every 1s while Agility is active.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 6s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Generate 2% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 100%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Gain 8% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 40% while Agility is active.
Heal for 60 every 1s while Agility is active.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Gain 8% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Reload Speed by 21%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.