This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 10%.
Generate 20 Ammo after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Increase your Reload Speed by 10%.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1.5s.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the Health of each of your Illusions by 400.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Reduce the Cooldown of Hidden by 4s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Reduce the Cooldown of Flutter by 0.6s.
Increase the Projectile Speed of Seedling by 12%.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase your Ultimate charge rate by 21%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Reduce the Cooldown of Flutter by 0.6s.
Increase the Projectile Speed of Seedling by 12%.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Reduce the Cooldown of Flutter by 0.6s.
Increase the Projectile Speed of Seedling by 12%.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Reduce the Cooldown of Flutter by 0.6s.
Increase the Projectile Speed of Seedling by 12%.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Reduce the Cooldown of Flutter by 0.6s.
Increase the Projectile Speed of Seedling by 12%.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.