This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 8 Ammo when you activate Trigger Discipline.
Increase your maximum Health by 200.
Increase your Movement Speed by 12% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Increase your Reload Speed by 5%.
Increase the travel distance of Combat Slide by 40%.
Increase your Movement Speed by 9%.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the Health of Shell Shield by 1000.
Heal for 275 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the Health of Shell Shield by 1000.
Heal for 275 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 210 after using Pounce.
Heal for 200 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 210 after using Pounce.
Heal for 200 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 24% when Out of Combat.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.