This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7% Ultimate charge after activating Dash once every -16s.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Gain 10 credits for each enemy Champion hit with Rogue's Tempo.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Increase your Movement Speed by 7% while Out of Combat.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your Movement Speed by 15% while Hidden is active.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 1.7999999999999998s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Increase the duration of Body and Soul by 0.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Increase your jump height by 100% while Agility is active.
Heal for 20 every 1s while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Gain 10.5% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase the duration of Hunter's Mark by 1.2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the Cooldown of Fire Bomb by 1.2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Heal for 100 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 1s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 34 every 0.25s during Body and Soul.
Heal for 250 each time one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase your Reload Speed by 20% for 4s after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 14%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Increase your Reload Speed by 50% while Stealth is active.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 8%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 10%.
Increase your Ultimate charge rate by 15%.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 5% Ultimate Charge after hitting your coin.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Increase your jump height by 100% while Agility is active.
Heal for 20 every 1s while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Gain 10.5% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Increase your jump height by 100% while Agility is active.
Heal for 20 every 1s while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Increase your Reload Speed by 50% while Stealth is active.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 8%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 5%.
Reduce all active Cooldowns by 50% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 20% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase the duration of Hunter's Mark by 1.2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the Cooldown of Fire Bomb by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase your Reload Speed by 20% for 4s after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 14%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Hitting yourself with Broadside now applies a Knockback of 600.
Heal for 100 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 2.4s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.
Hitting an enemy with Blood Hex will Reveal them to your team for 2.5s.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Lunar Leap by 1.6s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 40%.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 40%.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 2s.
Increase your Reload Speed by 60% for 5s after getting an Elimination.
Increase the Knockback applied to enemies by Disengage by 40%.
Increase the radius of Blast Shot's explosion by 5%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.