This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.