This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Increase your maximum Health by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Heal for 275 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 200.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Generate 12 Ammo after activating Battle Shout.
Gain 20% Lifesteal.
Heal for an additional 80 after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Reduce damage taken by 15% for 2.5s after Ricochet is deployed.
Generate 4% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 32% for 3s after using Slither.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase the Projectile Speed of Gourd by 20%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Shadow Step.
Increase your maximum Health by 50.
Increase your maximum Ammo by 20.
Heal for 80 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of Dimensional Link by 2.8s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Generate 60 Energy after getting an Elimination.
Heal for 400 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your maximum Health by 50.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Gain 50% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Shadow Step.
Increase your maximum Health by 50.
Increase your maximum Ammo by 20.
Heal for 80 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while Stasis Field is active.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while Stasis Field is active.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.