This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 50.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 12% for 2s after using Recovery.
Increase your Movement Speed by 21% for 5s after getting a Killing Blow or Elimination.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 3s.
Heal for 70 for each enemy hit with Reckoning.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.