This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Heal for 200 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 150 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 30%.
Increase your Ammo regeneration speed by 36%.
Heal for 90 for each enemy hit with Shock Pulse.
Heal for 300 over the duration of Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Heal for 200 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 150 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Healing received by 24% while at or below 50% Health.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Increase your Healing received from others by 5% while at or below 50% Health.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 3s.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your Healing received by 32% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 12%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your Healing received by 32% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 12%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your Reload Speed by 10%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 300 health for each player hit by Missile Launcher.
Heal for 240 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.