This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Heal for 180 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 5 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 10%.
Increase the speed Rift Slash travels at by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 30%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 20% while Dimensional Link is active.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase the radius of Healing Potion by 8%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 20% while Dimensional Link is active.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Reduce your weapon recoil by 40% while using Precision Sights.
Bring up Precision Sights 30% faster.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Ammo by 45.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase the duration of Body and Soul by 0.30000000000000004s.
Decrease the Cooldown of Body and Soul by 3s.
Heal for 85 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 5 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 10%.
Increase the speed Rift Slash travels at by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 2s.
Increase your Reload Speed by 10%.
Heal for 400 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 20% while Dimensional Link is active.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase the radius of Healing Potion by 8%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase the radius of Healing Potion by 8%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce the time it takes to bring up Designated Sights by 40%.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 2s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 135 every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 9%.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Ammo by 5.
Generate 3% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 2s.
Increase your Reload Speed by 10%.
Heal for 400 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 5 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 10%.
Increase the speed Rift Slash travels at by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.