This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your Movement Speed by 10% for 2s after Dash ends.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while at or below 50% Health.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your Movement Speed by 10% for 2s after Dash ends.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 10% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Heal for 160 after activating Shadow Step.
Generate 25% Energy after earning a Killing Blow with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your Movement Speed by 10% for 2s after Dash ends.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge by 1s.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge by 1s.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 1.
Generate 45 Energy after getting an Elimination.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 9 Ammo after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 80%.
Generate 45 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Heal for 200 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 150.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Generate 75 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge by 1s.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while at or below 50% Health.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while at or below 50% Health.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Heal for 120 after activating Shadow Bombs.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.