This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase your Movement Speed during Soar by 14%.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase your Movement Speed during Soar by 14%.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Increase your maximum Health by 100.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 5 Ammo after activating Commander's Grab.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Healing received by 30% while your Bulwark is active.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 25%.
Increase your maximum Health by 200.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 35 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 Ammo after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Increase your maximum Ammo by 1.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 750.
Heal for 210 for each enemy hit with Reckoning.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase your maximum Health by 250.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase the size of your Fire Spit by 24%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your Reload Speed by 10%.
Increase your maximum Health by 200.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 1s.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Increase your maximum Health by 100.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Increase your maximum Health by 100.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the duration of Dimensional Link by 0.7s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Dimensional Link by 5s.
Increase your Movement Speed by 50% while Dimensional Link is active.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase your maximum Health by 50.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Ammo by 5.
Generate 25 Ammo after activating Shadow Step.