This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Increase the Healing received from Dark Siphon by 100 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Increase your Movement Speed by 8%.
Gain 12% Lifesteal.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Increase the Healing you receive by 28% while at or below 50% Health.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Ice Block is active.
Increase your Movement Speed by 32% for 6s after getting an Elimination.
Increase the distance traveled by Blink by 24%.
Heal for 120 after using Blink.
Increase the duration of Soar by 1.1s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Reload Speed by 28%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Generate 1 Ammo after activating Illusion.
Increase the duration of your Illusions by 2s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase your Reload Speed by 40%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 40%.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 32% while using Shield.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Fireball by 1.35s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.