This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.