This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the recharge rate of your Bulwark by 6%.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 320 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 0.3s further into the past.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Heal for 240 after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Heal for 210 after hitting an enemy with Crippling Arrow.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the number of targets affected by Oppressor Mines by 2.
Reduce scope-in and scope-out time by 60%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Reduce your damage taken by 9% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Increase your maximum Ammo by 10.
Increase your Healing received by 10% while firing your SMGs.
Regenerate 20 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after using Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 0.5s after using Hardening, gain its benefits.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Heal for 500 if you do not cancel Hardening before it ends.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 3s.
Increase your Movement Speed by 5% while Hidden is active.
Generate 8 Ammo after getting an Elimination.
Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after using Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after using Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after using Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 30%.
Generate 4% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 0.3s further into the past.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Reduce the recoil of your Pistol by 24%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 15 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.