This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Health by 100.
Increase the travel distance of Whirl by 32%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 800.
Reduce the Cooldown of Commander's Grab by 1.2s.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Bring up Precision Sights 45% faster.
Increase the duration of Deflector Shield by 1.6s.
Reduce your weapon recoil by 80% while using Precision Sights.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce your active Cooldowns by 40% after getting an Elimination.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Heal for 20 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Bring up Precision Sights 45% faster.
Increase the duration of Deflector Shield by 1.6s.
Reduce your weapon recoil by 80% while using Precision Sights.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Explosive Dodge.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 8 Ammo when you activate Trigger Discipline.
Increase your maximum Health by 150.
Increase the distance traveled by Explosive Dodge by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce your active Cooldowns by 40% after getting an Elimination.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)