This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 150 after activating Flutter.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 1.6s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Heal for 150 after using Blink.
Increase maximum Health by 150.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Heal for 150 after using Blink.
Increase maximum Health by 150.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Heal for 150 after using Blink.
Increase maximum Health by 150.
Blink can be refired within 4s of its use to return to the initial casting location.