This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Heal for 320 every 1s for 3s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Heal for 320 every 1s for 3s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal the target of your Protection for 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 10%.
Increase your maximum Ammo by 5.
Heal for 200 after using Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 2.4s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Ammo by 45.
Increase your Healing received from others by 20% while at or below 50% Health.
Apply a Knockback of 800 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 2.4s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 8% based on the number of Calamity Blast charges you have stored.
Receive 20% increased Healing while at or below 50% Health.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Heal for 140 after activating Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 over the duration of Scamper.
Increase the duration of your Magic Marks by 1.6s.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal the target of your Protection for 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 10%.
Increase your maximum Ammo by 5.
Heal for 200 after using Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce scope-in and scope-out time by 40%.
Increase the Flight Speed of Transporter by 40%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase the radius of Royal Presence's Poison aura by 80%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 150.
Gain 20% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase the travel distance of Slither by 30%.
Increase your maximum Health by 100.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Ammo by 45.
Increase your Healing received from others by 20% while at or below 50% Health.
Apply a Knockback of 800 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 900 to yourself after using Impasse underneath yourself.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 5.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Increase your Movement Speed by 44% while Billow is active.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal the target of your Protection for 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 2.4s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 600.
Heal for an additional 160 after activating Battle Shout.
Increase your maximum Ammo by 12.
Heal for 75 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.