This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Increase your maximum Health by 150.
Heal 180 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Increase your maximum Health by 150.
Heal 180 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Increase your maximum Ammo by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Hidden by 2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Increase the duration of Hidden by 3s.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.