This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Dimensional Link by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Health by 100.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 20%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.