This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 20% while Prowl is active.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 100.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 20% while Prowl is active.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 100.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.