This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 100 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Increase your Movement Speed by 8% for 2s after using Vine.
Reset the Cooldown of Vine after dropping to or below 60% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your Movement Speed by 8% for 2s after using Vine.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Gain a 500 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your Movement Speed by 8% for 2s after using Vine.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Gain a 500 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 100 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Increase your Movement Speed by 8% for 2s after using Vine.
Reset the Cooldown of Vine after dropping to or below 60% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)