This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Increase your maximum Ammo by 1.
Gain 20% Lifesteal.
Increase your maximum Health by 450.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 150.
Heal for 40 after activating Shadow Step.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 150.
Heal for 40 after activating Shadow Step.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 2.
Increase the distance traveled when using Dodge Roll by 10%.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.