This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 10%.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 10%.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 10%.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 10%.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Spin by 100% after falling to or below 40% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.