This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 750.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 800.
Increase your maximum Health by 600.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after entering Stealth at or below 65% Health.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase the maximum Ammo count of both your weapons by 4.
Hits with Talon Rifle generate 2% Ultimate charge.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 32%.
Increase your maximum Ammo by 1.
Heal for 135 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 32%.
Increase your maximum Ammo by 1.
Heal for 135 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 32%.
Increase your maximum Ammo by 1.
Heal for 90 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 24%.
Your inactive weapon generates 4 Ammo every 2s.
Increase your maximum Health by 100.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 4% Ultimate charge.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Increase your maximum Health by 200.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while standing near a Shortcut.
Increase your maximum Health by 250.
Gain a 300-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while standing near a Shortcut.
Increase your maximum Health by 250.
Gain a 300-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 800.
Increase your maximum Health by 600.
Generate 4 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 7% Lifesteal while in Dragon Stance.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase your maximum Health by 300.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 30%.
Reduce the Cooldown of Fireball by 1.8s.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.45s.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase the travel distance of Charge by 30%.
Apply a Knockback of 1000 to enemies hit by Charge.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 8% Lifesteal.
Increase Deflector Shield's Health by 125.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 2s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 800.
Increase your maximum Health by 600.
Generate 4 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase the duration of Siege Shield by 1.2s.
Increase your maximum Health by 750.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.