This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 6%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Generate 2 Ammo for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Increase the Health of Siege Shield by 500.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.