This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase the explosion radius of Salvo by 15%.
Increase your Booster fuel capacity by 20%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 15.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 32% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 15.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 32% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 15.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 32% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 100.
Heal for 20 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Heal for 50 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum Health by 225.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
You gain 5% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Generate 8 Ammo after activating Combat Slide.
Increase your maximum Health by 200.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Reduce the Cooldown of Savage Tear by 0.5s.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 2.4s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Blitz Upper.
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 250
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 3s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 15.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 32% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 0.4s.
Increase your maximum Health by 450.
Heal the target of your Protection for 375.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 0.4s.
Increase your maximum Health by 450.
Heal the target of your Protection for 375.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 0.4s.
Increase your maximum Health by 450.
Heal the target of your Protection for 375.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase the damage done by allies by 10% while they are Shielded by Protection.