This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.