This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 150 every 1s while using Shadow Travel.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 16%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the duration of Siege Shield by 2.4s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the Health of Siege Shield by 750.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 20% while Hidden is active.
Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
Heal for 150 every 1s while using Shadow Travel.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.