This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 300.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Using an ability above Ire threshold Heals you for 75.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.