This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Gain a 600-Health Shield for 3s after you use Charge.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Gain a 600-Health Shield for 3s after you use Charge.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 5%.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Heal for 480 after hitting an enemy with Dredge Anchor.
Increase the travel distance of Shell Spin by 20%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Heal for 60 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase your Reload Speed by 21%.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Heal for 800 after hitting an enemy with Shoulder Bash.
Increase your maximum Health by 150.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Heal for 60 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Heal for 480 after hitting an enemy with Dredge Anchor.
Increase the travel distance of Shell Spin by 20%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 100.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.