This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for an additional 300 when using Second Chance.
Heal for 160 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for an additional 300 when using Second Chance.
Heal for 160 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for an additional 300 when using Second Chance.
Heal for 160 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 180 for each enemy hit by Calamity Blast.
Increase the leap distance of Shatterfall by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.