This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 55 every 1s while Shell Shield is active.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Restore 50% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Generate 1 Ammo after activating Whirl.
Increase your maximum Ammo by 1.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 40%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase your Healing received by 12% while at or below 50% Health.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 50%.
Increase your maximum Health by 40.
Increase your base jump height by 30%.
Increase your Movement Speed by 15% for 2s after Dash ends.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 280 for each enemy hit with Harpoon.
Gain a 600-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Restore 50% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.