This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 4%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 25% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 750 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 4%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 750 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 25% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 15.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.