This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 100 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 120 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while at or below 50% Health.
Reduce the Cooldown of Explosive Flask by 3s.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduces the Cooldown of Weightless by 0.6s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Increase your Reload Speed by 30% while Stealth is active.
Hits with Talon Rifle generate 2% Ultimate charge.
Heal for 400 after entering Stealth at or below 65% Health.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.