This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Projectile Speed of Seedling by 6%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the duration of Net Shot's Slow by 0.6s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 50.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 20% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 10%.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Increase the travel distance of Shell Spin by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 2.4s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 60 for each enemy hit with Valor.
Gain 25% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 14%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.