This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 20%.
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Increase your maximum Health by 150.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your maximum Health by 250.
Increase your Movement Speed by 15%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 50.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 1s.
Increase your maximum Health by 50
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your maximum Health by 250
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 6%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 10%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 15 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.