This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 10% for 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 14%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 40.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 250.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.