This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Enemies hit by Setback are Rewound 1.2s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 4.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 24%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Increase the Projectile Speed of Seedling by 12%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Enemies hit by Setback are Rewound 1.2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Increase the Projectile Speed of Seedling by 12%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Enemies hit by Setback are Rewound 1.2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 30%.
Increase the radius of Blossom by 8%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Reduce your weapon recoil by 80% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 120 after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 20 Ammo after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Generate 10 Ammo after activating Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.