This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase the Health of Dead Ringer by 150hp.
Increase your maximum Health by 120.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 5.
Increase your Healing received by 20% while firing your SMGs.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 16 Ammo every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase the Health of Dead Ringer by 150hp.
Increase your maximum Health by 120.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Increase the number of targets affected by Oppressor Mines by 2.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 60%.
Heal for 24% of your maximum Health after Teleporting with Transporter.