This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase your maximum Health by 120.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase your maximum Health by 120.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 1000.
Heal for 165 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 18%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.4s.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 0.8s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dimensional Link by 3.5s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for 80 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 8 Ammo every 1s while Agility is active.
Increase your maximum Health by 100.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 8 Ammo every 1s while Agility is active.
Increase your maximum Health by 100.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 15%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your maximum Health by 250.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 20%.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.