This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Reload Speed by 28%.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 4s.
Heal for 75 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 4s.
Heal for 75 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Generate 225 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce the Cooldown of Rocket Boots by 0.8s.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the Health of all your Turrets by 700.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Increase the travel distance of Advance by 7%.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Heal for 50 every 1s while Emitter is active.
Increase the travel distance of Advance by 7%.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Emitter by 5s.