This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 300 for each enemy hit by Calamity Blast.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Reduce the Cooldown of Gourd by 0.8s.
Reduce the Cooldown of Slither by 0.6s.
Increase your movement speed by 32% for 3s after using Slither.
Increase your Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 300 for each enemy hit by Calamity Blast.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 300 for each enemy hit by Calamity Blast.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 300 for each enemy hit by Calamity Blast.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 0.6s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 75 Shield after using Protection.
Heal for 200 after activating Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 500-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the damage done by allies by 10% while they are Shielded by Protection.