This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 24%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Increase travel speed during Grace by 20%.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase your maximum Health by 50.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Reduce scope-in and scope-out time by 60%.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Increase your maximum Ammo by 3.
Activating Dodge Roll heals you for 75.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
Increase your maximum Health by 150.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Hits with Talon Rifle generate 3% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Increase travel speed during Grace by 20%.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Heal for 50 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 150.
Reduce the cook time of Frag Grenade by 20%.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.