This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Ammo by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Ammo by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Ammo by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your maximum Ammo by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 300 after using Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Health of your Bulwark by 200.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Health of your Bulwark by 200.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Health of your Bulwark by 200.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Health of your Bulwark by 200.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Health of your Bulwark by 200.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 300 after using Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 300 after using Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.