This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 25% Energy after earning a Killing Blow with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 2.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 30%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 2.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 30%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase your Movement Speed by 14% while Out of Combat.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Shatter by 2s.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 2.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 30%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 3.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 30%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 3.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 30%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 3.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase the projectile speed of Ricochet by 30%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.